The cantrip collection
Author's note: The puzzles are all small (between 6 and 9
goals and pretty cramped), with maze and walls designed
by me and computer-generated start positions. Because of
the computer involvement, the start positions of the puzzles
may look abstract or random. The meat of the puzzles is in
the variations, the unexpected twists, and the underlying
problems. The human element of design is most evident in
the solved position, by construction, and I like to think
of the solving process as producing order from chaos. This
collection is meant for experienced solvers, or at least
determined ones, as it contains probably my toughest
puzzles so far. As usual I have tried to put the puzzles
in rough ascending order of difficulty, but here this is
even more approximate than usual as I find the puzzles
difficult to compare. The puzzles have been extensively
play-tested. On a good day I can actually solve them... (David Holland)